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VEIL - Victorian Eco Innovation Lab

How might shopping centres be reconfigured / redesigned to increase efficiency and reduce impulse-buying?

In a sustainable future, products will still need to be purchased, but consumption for its own sake will be less appropriate.  Simulating Selection proposes mapping consumption patterns and designing shopping centre layouts so that consumers can easily visit the section they need without going through all other areas.  This project combines technology and architecture to allow continued engagement with a mainstream consumption model, while addressing the need to become more thoughtful consumers.


Research Sources:
http://www.terraswarm.com/ (aranda/ lasch- architects in NY)
http://www.lalena.com/AI/Flock/ (flocking simulator)
The sociology of consumption : an introduction / Peter Corrigan. London ; Thousand Oaks, Calif. : Sage Publications, 1997
The consumer society : myths and structures / Jean Baudrillard.London : SAGE Publications, 1998.
The social psychology of consumer behaviour / Richard P. Bagozzi, Zeynep Gürhan-Canli and Joseph R. Priester. Buckingham [England] ; Philadelphia : Open University Press, 2002.


Simulating Selection is the outcome of research and development into the spatial conditions of impulsive spending and flocking analysis.  It is hoped that by altering the patterns of shopping and deterring impulse spending, unnecessary consumption will be curbed with follow through effects to the associated industries.


Designer: Christina Bozsan
Domain: Architecture
Studio: Consuming 2032
Studio Leaders: Rexroth Mannasmann Collective - Kirsty Fletcher and Brenton Weisert